Another method is usually to get started with a photograph of the character you want to sculpt and use that as your reference issue.
Retopology tries to vary a substantial polygon design with a selected number of https://www.fiverr.com/graudix/model-3d-realistic-character-3d-metahuman-game-character-unreal-engine-3d-model?ref_ctx_id=a5a65af4fa83434e8229d298d3f90c93&pckg_id=1&source=seller_page